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| موضوع: البطاقات الجديدة في يوغي برو بتاريخ 13/10/2016 الإثنين أكتوبر 17, 2016 10:51 pm | |
| السلام عليكم ورحمة الله وبركاتة مرحباً بجميع مبارزين وزوار أكاديمية يوغي للمبارزة الأعزاء اقدم لكي البطاقات الجديدة المضافة بتاريخ 13/10/2016 Vermillion Dragon Mech [Monster / Effect / Synchro] Fire Machine ☆9, 2700/1800 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. Charming Resort Staff [Monster / Effect] Light Fairy ☆3, 300/200 When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. SPYRAL Master Plan [Monster / Effect] Dark Spellcaster ☆7, 1200/2800 Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. SPYRAL Resort [Spell / Field] Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. SPYRAL MISSION - Assault [Spell / Continuous] Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. Cipher Spectrum [Trap] If a "Cipher" Xyz Monster(s) you control is destroyed by battle or an opponent's card effect and sent to your Graveyard while it has Xyz Material: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster with the same name from your Extra Deck. Esprit Healing [Trap / Continuous] If a face-up Spirit monster(s) you control is returned to your hand while this card is in your Spell & Trap Zone: You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Esprit Healing" once per turn. Crystron Sulphafnir [Monster / Effect] Water Machine ☆5, 2000/1500 While this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulphafnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulphafnir" once per turn. Shadow Spread Virus [Trap] Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF. Flower Cardian Cherry Blossom with Curtain [Monster / Effect] Dark Warrior ☆3, 2000/2000 Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If this card is in your hand: You can reveal this card; draw 1 card, and if you do, show it, then if it is a "Flower Cardian" monster, Special Summon this card. Otherwise, send both it and this card to the Graveyard. During either player's Damage Step, when a "Flower Cardian" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. Parasite Fusioner [Monster / Effect] Dark Insect ☆1, 0/0 Cannot be used as a Fusion Material unless you apply the following effect. ● You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. If this card is Special Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. Ritual Beast's Return [Spell / Quick-Play] Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters that is banished or in your Graveyard; Special Summon it. Esprit Powerspot [Spell / Continuous] All Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control is returned to your hand: You can add 1 Spirit monster or 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Esprit Powerspot" once per turn. Lawnmowing Next Door [Spell] If you have more cards in your Deck than your opponent: Send cards from the top of your Deck to the Graveyard until you have the same number of cards in your Deck as your opponent. Machine Angel Absolute Ritual [Spell / Ritual] This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field, and/or shuffle any combination of Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. Neo Galaxy-Eyes Cipher Dragon [Monster / Effect / Xyz] Light Dragon ☆9, 4500/3000 3 Level 9 monsters If this card has a "Cipher" card or "Kinetic Soldier" as Xyz Material, it gains this effect. ● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of face-up monsters your opponent controls equal to the number of Xyz Materials detached, until the End Phase, but while this effect is applied, they have their effects negated, their ATK become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". Crystron Glyongandr [Monster / Effect / Synchro] Water Machine ☆9, 3000/3000 2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. Wind Witch - Winter Bell [Monster / Effect / Synchro] Wind Spellcaster ☆7, 2400/2000 1 Tuner + 1 or more non-Tuner WIND monsters You can target 1 "Wind Witch" monster in your Graveyard; inflict damage to your opponent equal to its Level x 200. During either player's Battle Phase: You can target 1 "Wind Witch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster's, but it cannot attack this turn. You can only use each effect of "Wind Witch - Winter Bell" once per turn. Speedroid Bamboo Horse [Monster / Effect] Wind Machine ☆4, 1100/1100 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Bamboo Horse" once per turn. Performapal Dag Daggerman [Monster / Effect / Pendulum] Earth Warrior ☆5, 2000/600 Pendulum Scale = 2 [ Pendulum Effect ] During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. ---------------------------------------- [ Monster Effect ] During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. Wind Witch - Crystal Bell [Monster / Effect / Fusion] Wind Spellcaster ☆8, 2800/2400 "Wind Witch - Winter Bell" + 1 "Wind Witch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Wind Witch - Winter Bell" and 1 Level 4 or lower "Wind Witch" monster in your Graveyard; Special Summon them. You can only use each effect of "Wind Witch - Crystal Bell" once per turn. Metrognome [Monster / Effect / Pendulum] Earth Fairy ☆4, 1800/1600 Pendulum Scale = 4 [ Pendulum Effect ] Once per turn: You can target 1 other card in either player's Pendulum Zone; this card's Pendulum Scale becomes the same as that target's, until the end of this turn. ---------------------------------------- [ Monster Effect ] If you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to that Pendulum Scale x 100, also it can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in each player's Pendulum Zones. Switch Hero [Trap] Each player switches control of all monsters they control with each other. There must be the same number of monsters on each player's field to activate and to resolve this effect. True King Lithosazim, the Disaster [Monster / Effect] Earth Wyrm ☆9, 2500/2300 If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, you can look at your opponent's Extra Deck and banish up to 3 monsters with different names in their Extra Deck, if both the destroyed monsters were EARTH. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosazim, the Disaster" once per turn. Void Madness [Trap] Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard, except "Null and Void"; Special Summon up to 3 "Infernoid" monsters from your Deck whose total Levels equal 8, ignoring their Summoning conditions. Universal Beginning [Trap] Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, your opponent randomly picks 1, and if it is a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand, and you send the rest to the Graveyard. Otherwise, send all of them to the Graveyard. You can only activate 1 "Universal Beginning" per turn. Esprit Bird - Shinobi Garasu [Monster / Effect / Spirit] Wind Winged Beast ☆4, 0/0 Cannot be Special Summoned. Once per turn, during either player's Damage Step, if this card battles an opponent's monster: You can discard 1 Spirit monster; this card gains ATK and DEF equal to the discarded monster's, until the end of the Battle Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Cyber Tutubon [Monster / Effect] Earth Warrior ☆5, 1800/1600 You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. Ancient Gear Hunting Hound [Monster / Effect] Earth Machine ☆3, 1000/1000 If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Wind Witch - Ice Bell [Monster / Effect] Wind Spellcaster ☆3, 1000/1000 If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Wind Witch" monster from your Deck. Monsters Special Summoned by this effect cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Wind Witch - Ice Bell" once per turn. Performapal Laughmaker [Monster / Effect / Pendulum] Light Spellcaster ☆8, 2500/2000 Pendulum Scale = 5 [ Pendulum Effect ] Once per turn, if your opponent controls a monster with ATK higher than its original ATK: You can gain 1000 LP. ---------------------------------------- [ Monster Effect ] When this card declares an attack, if the ATK of this card or a monster your opponent controls is higher than its original ATK: You can make this card gain 1000 ATK for each of those monsters with ATK higher than its original ATK, until the end of the Battle Phase. If this card with ATK higher than its original ATK is destroyed by battle or card effect: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laughmaker" effect per turn, and only once that turn. Descend Dragon Magician [Monster / Effect / Pendulum] Dark Spellcaster ☆7, 2400/1000 Pendulum Scale = 2 [ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Once per turn: You can make this card become Dragon-Type until the end of this turn. A Synchro, Fusion, or Xyz Monster Summoned using this card on the field as Material gains this effect. ● If it battles a Dragon-Type monster, its ATK becomes double its original ATK during the Damage Step only. Super Soldier Origin [Spell / Ritual] This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT monster from your hand and 1 DARK monster from your Deck to the Graveyard, OR send 1 DARK monster from your hand and 1 LIGHT monster from your Deck to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Origin" per turn. Ancient Gear Reborn [Trap / Continuous] You can only control 1 "Ancient Gear Reborn". Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK. Rank-Up-Magic Cipher Ascension [Spell / Quick-Play] During the Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Special Summoned by this effect gains this effect. ● This card gains 500 ATK for each Level 4 or higher monster you control. Terminal World Next [Spell / Continuous] Activate only if you control no other cards and your opponent controls 3 or less monsters and 3 or less Spell/Trap Cards. Neither player can control more than 3 monsters, also neither player can control more than 3 Spell/Trap Cards. Zodiac Beast Drancia [Monster / Effect / Xyz] Earth Beast-Warrior ☆4, -2/-2 4 Level 4 monsters Once per turn, you can also Xyz Summon "Zodiac Beast Drancia" by using 1 "Zodiac Beast" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and DEF of the "Zodiac Beast" monsters attached to it as Xyz Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it. Superheavy Samurai Ninja Shinobiashi [Monster / Effect / Synchro] Earth Machine ☆7, 1200/2800 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from the Graveyard. Ancient Gear Chaos Giant [Monster / Effect / Fusion] Dark Machine ☆10, 4500/3000 4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Fairy Tail - Cinderella [Monster / Effect] Light Spellcaster ☆4, 1850/1000 Other monsters on the field cannot be targeted by Spell effects. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. Esprit Lord - Hikokujaku [Monster / Effect / Ritual / Spirit] Wind Winged Beast ☆8, 3000/2500 You can Ritual Summon this card with "Esprit Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Esprit Bird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). Esprit Bird Token [Monster / Token] Wind Winged Beast ☆4, 1500/1500 This card can be used as an "Esprit Bird Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF. Shiranui Sovereignsaga [Monster / Effect / Synchro] Fire Zombie ☆10, 3500/0 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters that are banished and/or in your Graveyard to the Extra Deck, then you can destroy the same number of cards your opponent controls. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sovereignsaga(s)" once per turn. All-Consuming Glutton [Monster / Effect] Dark Fiend ☆1, -2/-2 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. While this card is face-up on the field, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Apprentice Piper [Monster / Effect / Flip] Dark Spellcaster ☆2, 100/1500 FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. Spiritual Beast Tamer Winda [Monster / Effect] Wind Psychic ☆4, 1600/1800 If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. Esprit Bird - Kannagi Tsuru [Monster / Effect / Spirit] Wind Winged Beast ☆4, 1500/1500 Cannot be Special Summoned. Once per turn, if another Spirit monster(s) is Normal or Special Summoned, while you control this face-up card: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Crystron Rion [Monster / Effect / Tuner] Water Machine ☆3, 500/500 During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuners; Special Summon it, but it has its effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. Macromorph [Trap] Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. Wind Witch - Snow Bell [Monster / Effect / Tuner] Wind Spellcaster ☆1, 100/100 If the only monsters you control are 2 or more WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that used this card as a Synchro Material cannot be destroyed by your opponent's card effects. Speedroid OMK Gum [Monster / Effect / Tuner] Wind Machine ☆1, 0/800 During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During the Battle Phase this card was Summoned this way, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if it is a "Speedroid" monster, the Synchro Monster that used this card as a Synchro Material gains 1000 ATK. Super Quantal Finisher Alphan Ball [Spell] If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" directly from your Deck. Esprit Calling [Spell / Ritual] This card can be used to Ritual Summon "Esprit Lord - Himekujaku" or "Esprit Lord - Hikokujaku". You must also Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon Card Regeneration [Spell] Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by the effect of a "Flower Cardian" monster: You can excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also after that, place any remaining cards on the top of your Deck in any order. Bewildering Wind [Trap] Target 1 face-up Special Summoned monster on the field; it has its effects negated, also halve its original ATK. If your opponent Special Summons a monster from the Extra Deck while this card is in your Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field. Shiranui Style Reincarnation [Trap / Continuous] This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn. ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle both targets into the Deck, then draw 1 card. Purusha Shaddoll Aion [Trap] Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, that monster gains 1000 ATK and DEF, but it is changed to face-down Defense Position during the End Phase. Cipher Étranger [Monster / Effect] Light Spellcaster ☆1, 0/0 While this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Étranger" effect per turn, and only once that turn. Performapal Return Tantan [Monster / Effect / Pendulum] Earth Beast ☆2, 400/600 Pendulum Scale = 3 [ Pendulum Effect ] You can target 1 "Performapal" card you control; return it to the hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Performapal Return Tantan" once per turn. ---------------------------------------- [ Monster Effect ] When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. Odd-Eyes Raging Dragon [Monster / Effect / Xyz / Pendulum] Dark Dragon ☆7, 3000/2500 Pendulum Scale = 1 [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. ---------------------------------------- [ Monster Effect ] 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as Material, it gains these effects. ● This card can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from this card; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each card destroyed until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Ancient Gear Devil [Monster / Effect / Fusion] Earth Machine ☆8, 1000/1800 2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Devil" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. Brave-Eyes Pendulum Dragon [Monster / Effect / Fusion] Dark Dragon ☆8, 3000/2000 1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can make the ATK of all monsters your opponent currently controls become 0, also other monsters you control cannot attack for the rest of this turn. Negate the activated effects of all monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. Kawanokami [Monster / Effect / Spirit] Water Aqua ☆4, 1800/600 Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that face-up monster is treated as a Spirit monster, also return it to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Esprit Bird - Tsutae Bato [Monster / Effect / Spirit] Wind Winged Beast ☆4, 1000/1800 Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Cyber Angel Nasateiya [Monster / Effect / Ritual] Light Fairy ☆5, 1000/1000 You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that target. Predator Plant Pteropenthes [Monster / Effect] Dark Plant ☆3, 300/2100 When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it. (Level 2 or higher monsters with a Predator Counter become Level 1.) Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. Greedy Venom Fusion Dragon [Monster / Effect / Fusion] Dark Dragon ☆10, 3300/2500 1 "Predator Plant" monster + 1 DARK monster with an original Level of 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, its ATK becomes 0, also it has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard, and if you do, Special Summon this card from your Graveyard. Aleister the Eidolon Summoner [Monster / Effect] Dark Spellcaster ☆4, 1000/1800 During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Eidolon Summoning Magic" from your Deck to your hand. Raideen the Eidolon Beast [Monster / Effect / Fusion] Wind Warrior ☆5, 2200/2400 "Aleister the Eidolon Summoner" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. Elysion the Eidolon Beast [Monster / Effect / Fusion] Light Fairy ☆10, 3200/4000 1 "Eidolon Beast" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Eidolon Beast" monster you control or in your Graveyard; banish that monster, and if you do, banish all monsters your opponent controls with the same Attribute as that monster. Eidolon Summoning Magic [Spell] Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Eidolon Beast" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Material. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Eidolon Summoner"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Eidolon Summoning Magic" once per turn. | |
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